This was my fist porting project, and I didn't realize how hard it would be.'' Sega was in charge of the development of the remaster (not just matching the resolution to the console). Elements like effects, number of projectiles, etc.
We optimized the number of the pieces of debris that blow away for each model. ↑ 1.0 1.1 Sega is Leading the Development on Persona 5 Royal Remaster - Persona Central - last accessed on ' Shinji Yamamoto (Atlus producer on P5R Remaster): 'We've made some very detailed adjustments.